Sunday, April 13, 2008

Understanding Comics Chp. 4

In this chapter Scott focuses on the topic of space and time within comics and explains to the reader how exactly comics demonstrate motion, sound and again how the visualisations can represent and project the sense of time passing.
Scott explains how using certain techniques such as spacing between frames, borderless images and also the style within the picture can all help to contribute time and movement. Not only this, but also through the use of text and frame size can add to this effect.

As a graphic designer, ive had to use the principles of time and motion many times to encorporate a sense of depth within a design. These types of principles are not only important within a comic strip, but also very much so when it comes to advertising and product design. Ultimately becuase they are able to capture the audiences imagination much more then a simple, flat and plan image. Like comics, to be able to do this is very important as it ensures that the viewers are entertained and will buy the comic, or the product again.



Here is a poster design i did last year when i encorporate alot of motion and time to give the poster a very eye catching effect.

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